func runtime.heapBitsInSpan

11 uses

	runtime (current package)
		malloc.go#L1057: 		} else if heapBitsInSpan(size) {
		malloc.go#L1077: 		if typ != nil && typ.Pointers() && !heapBitsInSpan(elemsize) && size <= maxSmallSize-mallocHeaderSize {
		malloc.go#L1353: 		if !heapBitsInSpan(size) {
		malloc.go#L1444: 		if heapBitsInSpan(size) {
		mbitmap.go#L112: func heapBitsInSpan(userSize uintptr) bool {
		mbitmap.go#L182: 	if heapBitsInSpan(span.elemsize) {
		mbitmap.go#L543: 	} else if (!s.spanclass.noscan() && heapBitsInSpan(s.elemsize)) || s.isUserArenaChunk {
		mbitmap.go#L722: 	if doubleCheckHeapSetType && (!heapBitsInSpan(dataSize) || !heapBitsInSpan(span.elemsize)) {
		mfinal.go#L468: 	if !span.spanclass.noscan() && !heapBitsInSpan(span.elemsize) && span.spanclass.sizeclass() != 0 {
		mheap.go#L1412: 			if !s.spanclass.noscan() && heapBitsInSpan(s.elemsize) {